"The City, I" by Miles Allinson

The City, I title picture

Car parks have always struck me as the saddest of places.
Returning from cinemas,
with our eyes attuned to the process of perceiving a two dimensional image,
we are struck by the presence of the third dimension,
by the real.

Everything is heightened.
We become characters and directors ourselves.
Sites are wonderful with their own existence;
the very strangeness of life is powerfully apparent.

Entering the car park in this state is like stepping inside a dream.
The car park is how the city dreams of a desert.
The stairwells smell of concrete and piss.
The air buzzes with fluorescent light.
We are suddenly disoriented by the similarity of this place,
to itself or to a memory,
by an empty sense of déjà vu.

Foreign noises echo,
as if someone else is dreaming them in a sleep nearby.

'The City I' picture 1

The car park does not welcome pedestrians.
They are naked there,
less than naked.
They are non-entities,
almost invisible and vulnerable in the dim light.

As a pedestrian the car park is a non-space.
We go to the car park to put our skin back on,
to remember ourselves as separate and distinct again.
Moving across it by foot is to exist with no agency.

What place has dream in today’s city and what part might it play within this particular landscape?

I am interested in art objects that might act as dream pieces,
as if that distinction between dreaming and waking has suddenly been upset.

To dream is to sense the possible.

My intention is to create an art that seeks to empower the footed individual,
the human being within the city.

That we have created for ourselves a system of living wholly inhospitable to our own humanity,
a home for ourselves from which we are each intrinsically alienated,
is a massive indictment of capitalism and of all its protectors and cowards,
those “men of straw" who serve power itself.

The spectacle becomes irreversible and we have only left the desire to flight,
in whicever small way has been given to us.

'The City I' picture 2

The car park seems to me a landscape particularly symbolic of the city’s intentions.

Firstly, to be a great beholder.

We must begin with this.

The only revolution left is the desire to perceive differently.

Art is life remembering magic.
It is being. It is activism. It is ritual and prayer. It is play. It is the first word. It is the antidote. It is futile.
There is only the dull hum of air-conditioning units without it.

Our job is to find the wonder.
The city is the site of our collective dreaming, the soup of popular conspiracy.
We must dream it alive again.
Places of memory are being replaced by replicas, 7-11’s, identicals.
These are dead spaces.
Places in which it is impossible to believe in anything.

I choose, beyond fashion, to believe.

Car parks appear to me as examples of these new dead spaces.
I am shocked within them.
Such a cold beauty!

I wish for an art whose explicit job is to enliven space.

In the city, we lack a sense of orientation and a sureness of instinct.
We are numb to the subtle.
We are dazed and bombarded, drawn irreversibly in.
There is to be no answer, no response.
We are not required or permitted to speak, though we are constantly spoken to.
Our movement is directed along lines of consumption.

'The City I' picture 3

Therefore, we must remember our bodies, our movements in space, where we are.
Our voices and our dreams.
The sense that places us in space, creates us.
We must remember.
We must seek tirelessly,
an alternative.

We must imagine existence other than the one imposed upon us.

Every excuse is a death.

We are each here to fill our own small silence with dancing.

'The City I' picture 4

we are so
lonely
together

because birds
are our only animals

and they require nothing
of us

except for
those things
which, left behind on tables
in the spilling wind

we have already
forgotten

'The City I' picture 5

I propose an art that calls to the human condition directly where it is most under threat, in the cities. An art that is disruptive, interventionist, disobedient, which speaks back. Which creates rather than kills space. Which cuts holes in the fabric of a city’s given reality, which lets light in. Which proposes difference, confronts the death march of economic progress, which denies commodification. Which is transitory and transformative.

Objects are powerful containers. If the red plastic Coke chairs could speak they would scream.
My objects are intended to act as beacons in the dark.
The door’s place in surrealist painting is significant.
It stands alone in a desolate dreamscape.
It is transition, opportunity, travel, transcendence, mystery.
It invites and forbids, conceals and protects.
It stands between the inside and the outside, between public and private.
It seems to me symbolic not only of the way the city by its very nature forbids and accepts, but also of the transition necessary in order to step from the banal to the magical.

The city is so full of rooms. Who knows what goes on in them all? They are the rooms of the mind too, each a dream, waiting to be stepped into. This project is only to dream small moments of life, and to breath them tentatively into existence.

Moments of life or magic, the opportunity for an unconditioned or unexpected thought, the presence of the moment, a feeling of loss or mystery, the unknown, the inexplicable, the random, the useless, the beautiful, the human, the space instead of a car.

'The City I' picture 6

Art cannot change the world.
But we cannot live without it.
It has the eternal job of protecting tomorrow.
Art testifies against complacency.
Art is the process of imaging the away forward,
a way of proceeding,
and a way of receiving.

I am for an art that can heal, which must.
Art is the final religion,
before both art and religion are finally eclipsed by life itself.
All other religions are conclusions.

Art is never final,
never known,
it is the reaching for something ungraspable.

It arrives forever.

Art is dream.

'The City I' picture 7

The function of its objects adhere to a separate system.
It values ambiguous ulterior qualities.
It is perhaps the most human of undertakings.
It cherishes confusion because what is most essential is the incredible mystery at the centre of which we all stand. As in theatre, the art I want creates the space to dream.

Art dignifies that lonely exhilarated cry into the void.It is sad that those who take most from art are those that make it.

This given, we should encourage all to become makers.
The artist is not the divine among us, but the divine within us all.
We are all free to choose it, some with greater difficulty than others.
Art is the divine gasp which propels the hard climb toward an unreachable peak.

This has all been said before.
What does it matter if I say it again?
The sun rises everyday, and yet it matters each time no less.
I believe in these words and in the actions which must spring forth from them.
It is enough and only enough that the words anyone uses ,
and the actions which these words compel into being are believed in.

All art says the same thing, more or less.
Who knows what that thing is?
It if for each of us to ordain what is holy.
We are all guilty of deceit.
Art is the opposite of that.
Everything is rewritten in the face of unavoidable systems.
In writing again we proclaim the dignity of our own revolution.
We wake and wake and wake.
The dire condition of Capitalism awakens new resistances, with a greater urgency we insist upon life.

Art keeps answering from the dark.

The Only Revolution Left

Miles Allinson's writing can be found at Undergrowth's Nomadology and his blog 'A Confrontation With Falling'

Miles's picture


 
 
The Future is Now / Technology has saved us /Science Fiction is our reality / Prophecy foretold and fulfilled /Cyberspace VR bubble tech is all the rage amongst the first class citizenry ~ Escape hatches into imagineered codeworld habitats ~ Suicide rates rise as life loses meaning ~ Cyborgs are tre chic, but once you go, you cant come back ~ Digital sex drugs proliferate in the legal marketplace ~ Marijuana is still illegal ~ Gated communes of hippy elites and Christian fundamentalists live in peaceful animosity, ignoring each other as they shop together at the mall of the world franchise store ~ The greatest casino ever was the World Trade Centre, blown up by irate customers who were trained by the CIA and lost it all on the blackjack table ~ Space exploration is reality, but in truth it is boring, consisting of stasis tubes and virtual reality sexcapades to pass the time between star systems ~ On the way to Alpha Centauri "space cabin fever" implodes the first crew, a fact which is covered up by UNASA. Indymedia leaks the story but Star Trek cults continue to sign up en masse to join the Space Rat Race regardless ~ Paramilitary police maraud the public housing development suburbs ~ Judges inflicting mandatory detentions on indigineous crimes and misdemenours make more work for private prison corporations ~ Big Brother watches over the monoculture with surveillance tech, broadcasts it to spectator culture via Reality TV ~ Empire inflicts public relations edicts via billboard marketing methods, engineering democracy to suit the power structures elite ~ Aliens have landed; colonising the multiculture with weeds, vermin, and white trash culture. Others are refugees, escaping their homeworld wars, only to be placed on the moon in what is called the "lunar solution" ~ HyperSoma is the new age television, interactive with prozac and trash media. The dominant species is the car, followed by the cow, both are experts at flattening the ecology underneath ~ Genegineer corp. has forced their products onto starving nations, buying up all arable land to grow coffee and other export luxuries while natives go hungry ~ Spent a billion on researching high protein potatoes which are still just a fraction of nutrition in an organic eggplant ~ Battery farms mass produce every product; Meat factories/Fish farms/Warehouses full of animals with stolen souls, and the livestock they are paid to look after ~ A child grows up without ever tasting a real tomato ~ Pesticide flavour is the latest favourite condiment at the fast food franchises ~ Pills developed for space travel replace the boring task of cooking and eating/Welcome to the Simulacrum.

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